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DOMAJ DXLIB TIPS

  • How do I return a list to Director?
  • CREATE A DIRECTOR BITMAP using THE DXLIB SCRIPT CLASS

    This unit demonstrates:
    1. the creation of a global script for use on Director
    2. the creation of a new castmember (of type "bitmap"
    3. the assignment of a bitmap to the new member
    4. the saving of an offscreen bitmap to disk

    {
    CREATE A DIRECTOR BITMAP using THE DXLIB SCRIPT Class
    Tony Domigan http://www.domaj.com mailto:tony@domaj.com
    This Unit demonstrates:
    1. the creation Of a global script For use On Director
    2. the creation Of a new castmember (Of Type "bitmap"
    3. the assignment Of a bitmap To the new member
    4. the saving Of an offscreen bitmap To disk
    Comments, suggestions Or corrections?
    email me On tony@domaj.com Or visit my site And forums.
    For all DXLIB support the official address Is:
    http://www.delphixtra.comprocedure script3;

    }
    Unit createAbitmap;

    Interface

    Uses DXClasses, Windows, Graphics;

    Type
    Tcreatebmp=Class(TDXScript)
    Protected
    Procedure ExecuteFunction(FunctionIndex:Cardinal; Const ArgList:IDXArgList;
    Const Result:IDXValue); override;
    Public
    Class Procedure GetScriptInfo(Var ScriptInfo:TDXScriptInfo); override;
    Class Procedure InitializeClass(Const Info:TDXInitializeClassInfo); override;
    End;

    Implementation

    Const
    CLSID_Script:TGUID='{15E118C1-DB6D-11D6-9139-004F4900150E}';

    Var
    aBitmap:TDXSymbol;

    Class Procedure Tcreatebmp.GetScriptInfo(Var ScriptInfo:TDXScriptInfo);
    Begin
    ScriptInfo.MessageTable:='xtra createbmp'#10+
    '* createbmp'#10;
    End;

    Class Procedure Tcreatebmp.InitializeClass(Const Info:TDXInitializeClassInfo);
    Begin
    aBitmap:=info.SymbolManager.CreateSymbol('BITMAP');
    End;

    Procedure Tcreatebmp.ExecuteFunction(FunctionIndex:Cardinal;
    Const ArgList:IDXArgList; Const Result:IDXValue);

    Procedure createbmp;
    Var
    newBitmap : TBitMap;
    cast : IDXCast;
    member : IDXCastmember;
    unused : Integer;
    Begin
    //Default to the internal cast
    cast := movie.GetCastByIndex(1);
    // Get first free member slot
    unused := cast.FindFreeMemberIndex(1);
    // Create a bitmap member
    member := cast.CreateCastMember(unused,aBitmap);
    // Create an offscreen bitmap of a size to match our drawing
    newBitmap := TBitmap.Create;
    newBitmap.Width := 50;
    newBitmap.Height := 50;
    Try
    // Draw on the offscreen bitmap canvas
    with newBitmap Do Begin
    Canvas.Brush.Color := clRed;
    Canvas.Brush.Style := bsDiagCross;
    Canvas.Ellipse(0, 0, 50, 50);
    end;
    // Assign to offscreen botmap to the castmember
    member.media.SetBitmap(newBitmap.Handle,true);
    // Save the offscreen bitmap to disk
    // Note: we are not saving the member!
    newBitmap.SaveToFile('c:\createbmp.bmp');
    Finally
    // Destroy the offscreen bitmap
    newBitmap.Free;
    // Return the memberNum to Director
    result.Integer := unused;
    End;
    End;
    Begin
    Case FunctionIndex Of
    0: createbmp;
    End;
    End;

    Initialization
    RegisterDXClass(Tcreatebmp,CLSID_Script);
    End.

    Here is a sample unit in a new window

    [domaj: 09Oct02] Download the createABitmap.pas file or Download Unit and Director 8 demo

     

    DXLIB TIPS INDEX

    1. When I use sendMessage, the message does not appear in the Director message window. Why?
    2. How do I return a value to Director?.
    3. What is the results interface?
    4. Field properties.
    5. How do I trigger the mouseUp handler?
    6. How do I add my own function to an asset?
    7. How do I add my own function to a sprite?
    8. How do I manipulate the score?
    9. How do I show delphi forms?
    10. How do I define and use my own variables?
    11. How do I create and and read global variables and their values?
    12. How do I create a behavior?
    13. How do I trigger a script in Director?
    14. How do I get the properties of a cast member?(31Mar03)
    15. How do I manipulate casts?
    16. How do I debug an XTRA?
    17. How do I draw a castmember icon?
    18. How do I add my own resource file bitmap as the castmember icon?
    19. How do I add a Director property interface
    20. Using the bitmap media property of a castmember (30Apr02)
    21. How do I return a list to Director (09May02)
    22. How to create, execute and delete a Director script (08Oct02)
    23. How to create a Director Bitmap (09Oct02)
    24. How to export a Director Bitmap (15Oct02)

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